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By Javier Argañaraz

Game Editor: Unity

The first thing I do for all my levels is to do a little research and inspiration to arm them. For this particular mine, I go to the dark passages described in one of my favorite books (Homeland RA Salvatore) and look at hundreds of images.

After my research I started to make sketches on paper (since it is a custom that I have brought for years to my D&D tables). Then go through the project assets one by one in Unity and add certain properties to each object related to mechanics.

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Overview

Create this level with the goal of initiating the player into the game mechanics while being presented with an environment  full of magical and  mysterious that invites them to explore.

Design Objetives

  • Guide player with “Game play tips”

  • Present a immersive mine to explore

  • Introduce narrative details for player

After set props mechanics. I start to assembles the level, one of the most important details on the “level looks” was I want to the crystal was very shining. To achieve this I put one "box of bloom effect" over the level.  

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After arranging all the elements of the environment, it only remained to put the "narrative hooks" and the enemies. A couple of creatures after their level was ready.

Final thoughts

I really enjoyed building this level, the intense crystals formed an interesting contrast in the dark atmosphere of the abandoned mine and I was able to improve my use of lighting for it. Thank you for joining me on this adventure.

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Paper model >>> Prototype>>> Scene enviroment >>> Full Scene.

© 2025 by Argañaraz Javier

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